A Little Bit Different

Game Development Team

Category: General (page 2 of 3)

Ambient Project goes to GalaCon 2017

Ci spiace, ma questo articolo è disponibile soltanto in Inglese Britannico.

Closed Combat Demo build #1 (For Patrons Only)

Ci spiace, ma questo articolo è disponibile soltanto in Inglese Britannico, 简体中文, 繁體中文, Čeština, Francese, Tedesco, Greco, Giapponese, Coreano, Lettone, پارسی, Portoghese Europeo, Portoghese Brasiliano e Spagnolo Europeo.

BABSCON 2017 – Ambient Panel

We’re thrilled to announce our Ambient Project panel this year at BABSCON 2017!

Come see our panel in the Solar Hall, Sunday at 1:45PM as we showcase exclusive previews and gameplay of our upcoming title, Ambient.White!

Salve, cari amici e followers!

Circa una settimana fa abbiamo caricato un video su Youtube, dove abbiamo parlato di alcuni piccoli cambiamenti che abbiamo fatto e risposto ad alcune delle domande più frequenti. quelli di voi che sono iscritti al nostro canale Youtube probabilmente lo avranno già visto, ma per tutti gli altri lo posteremo anche qui.

Sta arrivando altro, state sintonizzati!

Ambient.White? Cosa?! :OOO

Come avrete notato dalle notizie recenti – Abbiamo pubblicatoun nuovo video su Youtube che mostra i primi minuti di un gioco chiamato Ambient.White. Molti di voi si staranno chiedendo: “Cosa significa? dov’è finito Ambient.Prologue? Cos’è successo?”.
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This video is a part of walkthrough of Ambient.White(previously named as Ambient.Prologue).

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ALBD at RuBronycon 2016 at Moscow!

Dear friends, we are happy to notify you we are attending to our first convention as a representatives of Ambient developers. It is RuBronycon in Moscow 8-9th October. We have some cool stuff to show you and you will be able to ask us any questions about the project there. So go on, we will be happy to see you there!

August 2016 Report

Greetings, loyal fans and followers!

Ever since our latest stream, we have made some significant improvements to the final game, which we thought you might want to hear about.

Now then, the UI has been greatly improved so that it’s more intuitive and easier to navigate. The in game controls should feel a lot smoother now as well. A huge amount of work has been put into the world, so that it’s as pretty and detailed as people would want it to be.

We have created new character models for the in game mobs. Not only that, but we’ve added some of the necessary animations for these new mobs and improved the old animations for other mobs as well.

Last but not least, we have started to record the lovely voices for our characters.

This, of course, doesn’t mean that we’ve worked only on these parts of the game. No. Our team has been working on every other part of the game as well.

Finally, we wanted to mention that there will be a new video posted on Youtube quite soon, so look out for that. Also, we are planning on hosting another stream in the next few weeks as well. However, this stream will not be a public event; rather an exclusive one just our Patreon supporters.

Once again, thank you for your support!

Livestream for patrons

Hello, friends!

Thank you to everyone who joined our previous stream, and we hope you enjoyed it as much as we did. Now then, we have a special announcement to make. As of now, we are planning on making two streams every month! However the second ones will be closed streams for our pattern supporters, who have already donated 10$+ only.

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No windows 32 bit of beta version :(

Hey, guys!

As you may have already noticed, for the past month there hasn’t really been a 32 bit version for the beta of Ambient.Prologue. We are sorry to inform you that a 32 bit version of said beta is currently out of our reach because of some limitations in Unreal Engine and our possibilities.

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