So today we are releasing a new demo game build, that is focused primarily on basic combat mechanics.
The combat demo has the same system requirements as the beta preview we released before. However, since we basically made the game from scratch a year ago, the current gameplay may feel more balanced, refreshing and comfortable. WARNING 1: The gameplay mechanics in this demo involve very basic melee combat; in the final product, the amount of mechanics and gameplay elements will increase, thus, bringing more variety. Currently, the enemy AI is simple and combat may start to feel repetitive quite soon. It will be much better in the final release of the game. WARNING 2: Not all of the UI has been translated yet. What we have basically done so far is – tested the translation system, and translated only a few parts of the UI with it. For the best experience we suggest you keep English as the primary language at this time. HOW CAN I GET THIS GAME BUILD? Text Dreamy Wings in a private message on Patreon. Tell him you want to try out this game build. If you have pledged more than 10$ already overall, we will be happy to share our game build with you! NOTE: If you have not pledged enough, or became a Patron only recently, unfortunately, you have to wait for the next month, when Patreon charges money from your card. Then you will be able to access the game build. HOW CAN I LEAVE FEEDBACK?
Soon (in next few days) we will post a link to a Google Form for you to fill out; there you will be able to write your thoughts about this demo build.
About a week ago we posted an update video on YouTube, in which we talked about some small changes we’ve made and answered some of the most frequently asked questions. Those of you who have subscribed to our YouTube channel have probably already seen it, but for those who haven’t we’re posting it here as well.
As you may have seen in the recent news – we published a new video on Youtube that shows the first few minutes of a game called Ambient.White. Many of you are probably wondering “What does that mean?! Where is Ambient.Prologue? What happened?”. Continue reading
Dear friends, we are happy to notify you we are attending to our first convention as a representatives of Ambient developers. It is RuBronycon in Moscow 8-9th October. We have some cool stuff to show you and you will be able to ask us any questions about the project there. So go on, we will be happy to see you there!
Ever since our latest stream, we have made some significant improvements to the final game, which we thought you might want to hear about.
Now then, the UI has been greatly improved so that it’s more intuitive and easier to navigate. The in game controls should feel a lot smoother now as well. A huge amount of work has been put into the world, so that it’s as pretty and detailed as people would want it to be.
We have created new character models for the in game mobs. Not only that, but we’ve added some of the necessary animations for these new mobs and improved the old animations for other mobs as well.
Last but not least, we have started to record the lovely voices for our characters.
This, of course, doesn’t mean that we’ve worked only on these parts of the game. No. Our team has been working on every other part of the game as well.
Finally, we wanted to mention that there will be a new video posted on Youtube quite soon, so look out for that. Also, we are planning on hosting another stream in the next few weeks as well. However, this stream will not be a public event; rather an exclusive one just our Patreon supporters.
Thank you to everyone who joined our previous stream, and we hope you enjoyed it as much as we did. Now then, we have a special announcement to make. As of now, we are planning on making two streams every month! However the second ones will be closed streams for our pattern supporters, who have already donated 10$+ only.
As you may have already noticed, for the past month there hasn’t really been a 32 bit version for the beta of Ambient.Prologue. We are sorry to inform you that a 32 bit version of said beta is currently out of our reach because of some limitations in Unreal Engine and our possibilities.